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    <title>minori: dep/animone/src/win/quartz.cc history</title>
    <description>dep/animone/src/win/quartz.cc revision history</description>
    <item>
    <title>*: fix build on mac os x</title>
    <link>https://hg.paper.us.eu.org/minori/log/e561b7542b7b/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[*: fix build on mac os x]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#116;&#102;&#108;&#99;&#46;&#117;&#115;&#62;</author>
    <pubDate>Mon, 19 Jan 2026 20:50:40 -0500</pubDate>
</item>
<item>
    <title>dep/animone: fix tons of issues</title>
    <link>https://hg.paper.us.eu.org/minori/log/adb79bdde329/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[dep/animone: fix tons of issues<br/>
<br/>
for example, the window ID stuff was just... completely wrong. since we're<br/>
supporting multiple different window systems, it *has* to be a union rather<br/>
than just a single integer type. HWND is also not a DWORD, it's a pointer(!),<br/>
so now it's stored as a std::uintptr_t.<br/>
<br/>
(this probably breaks things)]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#112;&#97;&#112;&#101;&#114;&#46;&#117;&#115;&#46;&#101;&#117;&#46;&#111;&#114;&#103;&#62;</author>
    <pubDate>Thu, 20 Jun 2024 03:03:05 -0400</pubDate>
</item>
<item>
    <title>dep/animone: REFACTOR ALL THE THINGS</title>
    <link>https://hg.paper.us.eu.org/minori/log/a7d4e5107531/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[dep/animone: REFACTOR ALL THE THINGS<br/>
<br/>
1: animone now has its own syntax divergent from anisthesia,<br/>
   making different platforms actually have their own sections<br/>
2: process names in animone are now called `comm' (this will<br/>
   probably break things). this is what its called in bsd/linux<br/>
   so I'm just going to use it everywhere<br/>
3: the X11 code now checks for the existence of a UTF-8 window title<br/>
   and passes it if available<br/>
4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK!<br/>
<br/>
I still actually need to test the bsd code. to be honest I'm probably<br/>
going to move all of the bsds into separate files because they're<br/>
all essentially different operating systems at this point]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#112;&#97;&#112;&#101;&#114;&#46;&#117;&#115;&#46;&#101;&#117;&#46;&#111;&#114;&#103;&#62;</author>
    <pubDate>Wed, 19 Jun 2024 12:51:15 -0400</pubDate>
</item>
<item>
    <title>dep/animone: clean up OS X code</title>
    <link>https://hg.paper.us.eu.org/minori/log/246017a7907a/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[dep/animone: clean up OS X code<br/>
<br/>
GetProcessName() really belongs in fd.cc after removing the<br/>
stupid unnecessary LaunchServices code that was stolen from...<br/>
some library :)]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#112;&#97;&#112;&#101;&#114;&#46;&#117;&#115;&#46;&#101;&#117;&#46;&#111;&#114;&#103;&#62;</author>
    <pubDate>Mon, 13 May 2024 14:15:47 -0400</pubDate>
</item>
<item>
    <title>dep/animone: get macOS side building</title>
    <link>https://hg.paper.us.eu.org/minori/log/5437009cb10e/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[dep/animone: get macOS side building]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#112;&#97;&#112;&#101;&#114;&#46;&#117;&#115;&#46;&#101;&#117;&#46;&#111;&#114;&#103;&#62;</author>
    <pubDate>Thu, 18 Apr 2024 16:51:35 -0400</pubDate>
</item>
<item>
    <title>dep/animone: make OS X code build</title>
    <link>https://hg.paper.us.eu.org/minori/log/f01b6e9c8fa2/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[dep/animone: make OS X code build]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#112;&#97;&#112;&#101;&#114;&#46;&#117;&#115;&#46;&#101;&#117;&#46;&#111;&#114;&#103;&#62;</author>
    <pubDate>Sun, 14 Apr 2024 22:28:50 -0400</pubDate>
</item>
<item>
    <title>dep/animone: make osx code a bit less hacky</title>
    <link>https://hg.paper.us.eu.org/minori/log/382b50754fe4/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[dep/animone: make osx code a bit less hacky<br/>
<br/>
it would be nice if macos actually provided a real API for getting<br/>
window titles (outside of the accessibility api). the accessibility<br/>
API is a real mess to work with; the user has to give permission to<br/>
access it under newer versions.]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#112;&#97;&#112;&#101;&#114;&#46;&#117;&#115;&#46;&#101;&#117;&#46;&#111;&#114;&#103;&#62;</author>
    <pubDate>Fri, 12 Apr 2024 05:21:45 -0400</pubDate>
</item>
<item>
    <title>*: HUUUGE changes</title>
    <link>https://hg.paper.us.eu.org/minori/log/862d0d8619f6/dep/animone/src/win/quartz.cc</link>
    <description><![CDATA[*: HUUUGE changes<br/>
<br/>
animia has been renamed to animone, so instead of thinking of a<br/>
health condition, you think of a beautiful flower :)<br/>
<br/>
I've also edited some of the code for animone, but I have no idea<br/>
if it even works or not because I don't have a mac or windows<br/>
machine lying around. whoops!<br/>
<br/>
... anyway, all of the changes divergent from Anisthesia are now<br/>
licensed under BSD. it's possible that I could even rewrite most<br/>
of the code to where I don't even have to keep the MIT license,<br/>
but that's thinking too far into the future<br/>
<br/>
I've been slacking off on implementing the anime seasons page,<br/>
mostly out of laziness. I think I'd have to create another db file<br/>
specifically for the seasons<br/>
<br/>
anyway, this code is being pushed *primarily* because the hard drive<br/>
it's on is failing! yay :)]]></description>
    <author>&#80;&#97;&#112;&#101;&#114;&#32;&#60;&#112;&#97;&#112;&#101;&#114;&#64;&#112;&#97;&#112;&#101;&#114;&#46;&#117;&#115;&#46;&#101;&#117;&#46;&#111;&#114;&#103;&#62;</author>
    <pubDate>Mon, 01 Apr 2024 02:43:44 -0400</pubDate>
</item>

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